Archive for the ‘production techniques’ Category

Simpsons promo street art goes hyper-speed

Friday, December 3rd, 2010

Music has interesting temporal perception properties.  Our sense of time and the speed at which we feel time is moving can vary depending on what we are listening to.  Manipulation of tempo and pitch can be ways of controlling those perceptions on the listener.

An interesting production tequnique is to record something at a certain sample rate (the speed at which audio is captured digitally) and then to play back at a faster rate thus speeding up the tempo of the music as well as raising the pitch.   Building on that, sometimes it can be cool to lower the pitch during the recording so that when the faster sample rate is implemented the sound is at the pitch originally intended. For example: Lowering a sound by one octave and recording it at a certain sample rate and then playing that recording back at twice that rate will get the sound back to the original octave.

So why do it? Well, eventhought the pitch is the same all of the performance nuances also get sped up also and thus create a feeling of sped up hyper-twichiness which can be perfect for certain types of  footage and editing styles. It also affects timbre is a way that makes the music and instruments have a “wound up tight” quality that can comical.

Check out this Simpsons promo by PR!MO. The video can be found at (www.shooteditsleep.com) that uses time lapse and editing to speed up the graffiti job. The track, which implements the techniques mentioned above, fits perfectly:

Check out this Simpsons promo by PR!MO (www.shooteditsleep.com) that uses time lapse and editing to speed up the graffiti job. The track, which implements the techniques mentioned above, fits perfectly:

	

Another example is this Cartoon Network Robot Chicken spot:

	

Early 1900’s era bluegrass/country/swing gets a Hip-Hop treatment

Tuesday, August 10th, 2010

“Remix America Megamix” expands on the production techniques discussed in the Peaceful Day June 24th post by further  processing and morphing various acoustic instruments to created material for a new piece. The original tracks were recorded/produced by composer Chris Hanson for VideoHelper’s ScoreHelper series.  These early 1900’s era bluegrass/country/swing style recordings include guitars, fiddle, harmonica, and clarinet parts that offer lots of possibilities for re-mixing/re-contextualizing.

The instruments were processed/combined/morphed/edited and then individual phrases/riffs were cut up and loaded onto a software sampler. Parts were programmed against a mid-tempo Hip-Hop instrumental track.  Right at the top of the piece you can hear an example of the processing/morphing of guitar and fiddle. Another example can be heard at :32 where a phrase starts as a clarinet and ends with a harmonica.

	

It’s great to hear the music when it’s set to picture by a talented filmmaker/editor. Alex Luster (www.shooteditsleep.com), aka PR!MO, a documentary filmmaker, Promax/BDA & Emmy award winning television producer based in Houston, Texas used this track in a short film he made called “Hope Mural”. It’s about Texas area street artists painting a 15′ Obama mural designed by Shepard Fairey (ObeyGiant).

	

Here’s another short film by Alex called “Graffiti Proposal” that uses a track of mine called “Love Letter For You”.

	

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Thanks Alex and great work.

Peaceful Day and Guitar Sampling

Thursday, June 24th, 2010

Peaceful Day is a breezy summer Brazilian electro/hip-hop inspired track featuring the talented Elin (www.elinmusic.com) on vocals. The acoustic guitar part employs a sampling production technique which I use quite often.  I record myself improvising and then I edit short sections or phrases out of the longer jam and transfer those to the EXSampler in Logic. Then I play around on a MIDI keyboard, triggering the samples to come up with interesting musical passages/patterns. It’s a typical Hip-Hop technique which goes well with the track’s Hip-Hop beat programing.

	

Tempo Modulation as a scoring technique for supporting increasing action/drama.

Friday, April 9th, 2010

An interesting way to build intensity in a score is to employ a musical tactic called Tempo Modulation. Tempo Modulation (TM) is defined as a change of tempo by pivoting on a common durational unit (Benadon 2004, p. 563). By taking the time value of a subdivision in one tempo and then finding a corresponding tempo that has the same time value for one of it’s own subdivisions, a relationship between two tempi is established that is useful in transitioning from one to the other without losing the listeners’ sense of pulse/beat.

For example, at 80 bpm an eighth note triplet has a duration of 250 milliseconds (ms) which is the same duration of an eight note at 120 bpm. Emphasizing the eighth note triplet subdivision at 80 bpm and then by treating that note value as an eighth note in 120 bpm, a tempo change can smoothly be made which will increase the activity/tension/drama of the music and effectively support the building dramatic arc of a scene in a cohesive way.

references:
Benadon, F. “TOWARDS A THEORY OF TEMPO MODULATION”. Proceedings of the 8th International Conference on Music perception & Cognition, 563-566, 2004.

Pounding Pangea is a cinematic percussion track that uses this technique. At :28 the triplet is introduced. The break down from :41 to 1:01 still references the old tempo but in 6/8 meter. At 1:08 the modulation is complete and the piece is in a new tempo and meter.

	

Horrific Surge is another cinematic percussion/sound design track that uses a similar approach. Although the tempo doesn’t technically modulate there are shifts of meter and feel that are accomplished by analogous “pivoting” methods.

	

“Infinity Curve”, a track based on a variation of an auditory illusion called the Shepard–Risset glissando, used in the Shutter Island (Scorsese/DiCaprio) theatrical film trailer.

Tuesday, February 9th, 2010

“Infinity Curve”, used in the final section of the Shutter Island (Scorsese/DiCaprio) theatrical film trailer, is built on a variation of a Shepard-Risset glissando (also called a Shepard Tone). This glissando creates an auditory illusion of a tone that is forever ascending in pitch. It achieves this by raising the pitch of the sound while simultaneously making its lower octaves more prominent. “Infinity Curve” uses this concept but is based on rhythm instead of pitch. While the track goes steadily from 65 BPM up to 900 BPM the most prominent note duration is shifted from 64th to 32nd to 16th notes and so on. The effect is a feeling of infinite speeding up. “Infinity Curve” is published by VideoHelper.

	

On the trailer it starts at around 1:52: